I am not lost…

March 17, 2017

FICTION FRIDAY: St. Patrick’s Day

Apologies if this is choppy and not as up to par as usual. Part of that is the emotion of the scene, I think, making Alistair’s narrative less flowing for me than it usually is. He wasn’t good about keeping focus. The other part is that while I was writing, the website I was using to write on kept eating my words overnight, and being the foolish, stupid, and trusting soul that I am, I thought it had stopped doing that. You’d think my hard drive debacle would have taught me. So some of this is rewritten over words I’d already had, and so it doesn’t, again, flow as nicely.

Also, there are spoilers for my novel SON OF THE REVOLUTION below the cut. Kinda huge big ones. So if you don’t want to be spoiled for anything before its release, just know that it’s an emotional take on the holiday, after the events of the book. YOU HAVE BEEN WARNED. Otherwise, enjoy!

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February 29, 2016

Alternate Storytelling: Video Games

If you follow me on Twitter, you probably saw me retweet this excellent blog post from Chuck Wendig looking at the game Firewatch and how it tells a story, and what we can learn from its methods. I’ve seen a lot of mixed reviews on Firewatch, and I can see the truth in both sides. This got me thinking, though. I’ve talked about non-traditional storytelling before, and also that I love the methods of storytelling I’ve seen in video games. So how could I pass up the opportunity to talk about one of the video games I’ve played lately that I think has changed the way games tell stories completely?

Let’s talk UNDERTALE. (There may be spoilers below, but I’ll point them out before I say anything, in case you haven’t played the game yet. …And you should. Go play. Right now.)

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