I am not lost…

June 13, 2016

What You See and What You Get

I’m not positive, but I feel like I’ve probably mentioned the video game UNDERTALE on this blog before. (Almost put “channel.” Can you tell I’m on YouTube too much?) It’s an amazing game with some of the best cause-and-effect mechanics I’ve ever seen in a video game. But more than that, I’ve always been impressed with their character development. The characters have depth, they change, they grow. And in at least two occasions, we meet characters who turn out to be very different indeed from who we thought they were the first time.

I adore characters who defy expectations. These two do it perfectly.

(If you couldn’t have guessed, there are MAJOR Undertale spoilers beneath the cut, for both the Pacifist and No Mercy/”Genocide” ending. You have been warned.)

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February 29, 2016

Alternate Storytelling: Video Games

If you follow me on Twitter, you probably saw me retweet this excellent blog post from Chuck Wendig looking at the game Firewatch and how it tells a story, and what we can learn from its methods. I’ve seen a lot of mixed reviews on Firewatch, and I can see the truth in both sides. This got me thinking, though. I’ve talked about non-traditional storytelling before, and also that I love the methods of storytelling I’ve seen in video games. So how could I pass up the opportunity to talk about one of the video games I’ve played lately that I think has changed the way games tell stories completely?

Let’s talk UNDERTALE. (There may be spoilers below, but I’ll point them out before I say anything, in case you haven’t played the game yet. …And you should. Go play. Right now.)

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