I am not lost…

April 17, 2017

Getting to Know You

So much like large quantities of the rest of the gaming world, I’ve gotten myself sucked into Persona 5. Being a huge fan of P4, and at least passingly familiar with P3, it stands to reason that I’d be right on top of this when it came out. Truth be told, I didn’t do any research into the game at all. I didn’t focus on it, I didn’t know anything about it, I had no initial intention of buying it.

Why, I can’t really say. It could be a number of reasons. My guess (because I really don’t know) is that it’s the same reason why it takes me so long to grow accustomed to new Doctors on Doctor Who. I don’t like change. These are the characters I know and love, and trying to get to know new characters is hard.

(I don’t know how I survive as a writer. I truly don’t.)

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June 13, 2016

What You See and What You Get

I’m not positive, but I feel like I’ve probably mentioned the video game UNDERTALE on this blog before. (Almost put “channel.” Can you tell I’m on YouTube too much?) It’s an amazing game with some of the best cause-and-effect mechanics I’ve ever seen in a video game. But more than that, I’ve always been impressed with their character development. The characters have depth, they change, they grow. And in at least two occasions, we meet characters who turn out to be very different indeed from who we thought they were the first time.

I adore characters who defy expectations. These two do it perfectly.

(If you couldn’t have guessed, there are MAJOR Undertale spoilers beneath the cut, for both the Pacifist and No Mercy/”Genocide” ending. You have been warned.)

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February 29, 2016

Alternate Storytelling: Video Games

If you follow me on Twitter, you probably saw me retweet this excellent blog post from Chuck Wendig looking at the game Firewatch and how it tells a story, and what we can learn from its methods. I’ve seen a lot of mixed reviews on Firewatch, and I can see the truth in both sides. This got me thinking, though. I’ve talked about non-traditional storytelling before, and also that I love the methods of storytelling I’ve seen in video games. So how could I pass up the opportunity to talk about one of the video games I’ve played lately that I think has changed the way games tell stories completely?

Let’s talk UNDERTALE. (There may be spoilers below, but I’ll point them out before I say anything, in case you haven’t played the game yet. …And you should. Go play. Right now.)

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February 8, 2016

Non-Traditional Storytelling

I love stories.

Not just books (though I love them as well) but stories told in any fashion. Movies, TV shows, books, video games even. Any way that a story can be told, I’m a big fan–and I know that there’s many different ways to tell a story. I’m always on the lookout for new and interesting ways, and sometimes what I find surprises me.

However, none have quite lived up to what I found at Abel Township.

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June 2, 2015

Long Time No See / MFA Programs

Hey there everyone! I know it’s been a while since I posted last, and I apologize for that. (Actually as I look back, it’s less time than I thought. But it’s still more time than is really permissible.) I still owe a good friend a review for her book that I read, and I intend to deliver. Things are still going a little rough for me; I haven’t found a new job yet, I’m still doing battle with depression (though the new meds are working better than any of the others), and it’s hard to find a pattern or routine when there’s–quite literally–nothing forcing you to do anything. But I’m still going to try.

However, I’m back today to bring some attention to an article I just read, and talk about what it made me think. Before jumping under the cut, go take a look at Kameron Hurley’s article “I Don’t Care About Your MFA.”┬áThen let’s chat.

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